No More Room in Hell (NMRIH) is a Half-Life Source Engine modification. The beta was released on Halloween 2011, after nearly seven years in development. The game is inspired by the Living Dead movies of George Romero. The title is a quote from the movie Dawn of the Dead, "When there's no more room in hell, the dead will walk the earth." The zombies in this game are all controlled through the game engine's AI. Up to eight real players can play online as the survivors of the zombie apocalypse.
Choose between two game modes, objective and survival. In survival mode, work with your teammates to secure safe zones, collect weapons, ammo and equipment while holding off hordes of oncoming zombies. In objective node, work with your teammates to get through each objective until you have completely navigated the map. Zombies are everywhere and do not stop until they have killed everything alive.
An update to No More Room in Hell has been released. The update will be applied automatically when you restart No More Room in Hell. The major changes include:AdditionsAdded ability to lift ammo when it doesn't fit in player's inventoryAdded cvar "cl_melee_impact_effects" to enable / disable melee impact particlesChangesReduced chainsaw impact effects on characters (#1414)Reduced […]
An update to No More Room in Hell has been released. The update will be applied automatically when you restart No More Room in Hell. The major changes include:AdditionsAdded proportional HUD scaling support for high resolutions, this is more noticeable on 4K, ultrawide displays, etc.Added search box and "Find more..." button (that links to Workshop) […]
An update to No More Room in Hell has been released. The update will be applied automatically when you restart No More Room in Hell. The major changes include:ChangesImproved overall melee hit detection, entities close up can now be hit more reliablyMelee impacts no longer draw decals or spawn debrisMelee swings can now hit multiple […]