Zombie Panic! Source (ZPS) is a cooperative survival horror Half-Life 2 Modification, the sequel to the popular Half-Life Modification "Zombie Panic". As a member of a party of survivors you find yourself without provisions or any military support. Fending off the undead has never been more difficult, but with a large variety of fire arms, explosives, and unique items, the task is not impossible.
We're releasing a very small patch today, focused mostly on code cleanup, few UI fixes, supershorty reload animation changes and other bugfixes as usual. Full details below:ChangelogAngelscript Added "CBaseEntity@ CZP_Player.GetInfectedBy()[api.zombiepanicsource.com]" method which returns the entity that infected this player. Fixed weapons never calling the "OnEntityUsed[api.zombiepanicsource.com]" forward.Entities Fixed "func_clip_vphysics" broken "start disabled" key/value pair. Fixed weapons […]
We're shipping a small patch today containing game performance tweaks, client and server crash fixes, game rules changes for server admins/mods, minor weapon adjustments, and other bugfixes as usual. ChangelogAdministration System Added an exception for basic administrators (and higher privileges) to the anti-Zombie skipping system. This allows said administrators to switch from game to Spectators […]
Happy New Year folks!We hope you had a great 2022 and have been enjoying the v3.2.5 update so far! Today we'd like to commemorate a special day (12-28-2022) when ZPS turned 15 years old! What started as a simple HL2 modification, ported to a standalone game and now we have a sequel in the works! […]
Hello everyone! Today we're finally bringing some quality-of-life changes focused on game performance, UI/UX improvements when using inoculators, player movement & game balance adjustements and many bugfixes we would have liked to release sooner. Full details in the list below:ChangelogAchievements Fixed escaped Survivors not earning certain achievements if they started from the beginning.Administration System Added […]
We're rolling out an important quality of life patch today, focusing on an experimental fix for hitbox registration, minor client UI/UX tweaks and improvements, game crash fixes, and other bugfixes.ChangelogAngelscript Added hook "InoculatorUsed( CZP_Player@ pOwner, CZP_Player@ pTarget, int &in iType )[api.zombiepanicsource.com]".Characters Fixed Zombie lunge VO being playable underwater. Removed Half-Life 2's H.E.V. geiger counter.Entities Added […]
We're rolling out a quick hotfix that address few issues on v3.2.3 update. Server owners are required to update their servers. The following changes are:Characters Changed "random character" to really randomize the character selection instead of randomly choose once and keep the same character. Fixed infected Survivors not changing to their respective infected model after […]
Hey everyone! We're shipping a very important patch today focusing on game performance & stability, significant adjustments to shotguns, Zombie lives and other minor fixes. This update includes minor code optimizations in an attempt to fix the micro-lag spikes over the past versions. Server owners are required to update their servers to receive the latest […]
We're rolling out another small patch today that address few issues with the v3.2 update. Server owners are required to update their servers to receive the latest changes.ChangelogAdmin system Fixed some missing cases when it comes to banning clients.Angelscript Added "Menu.SetBack(bool state)[api.zombiepanicsource.com]" and "Menu.SetNext(bool state)[api.zombiepanicsource.com]" methods. Fixed "CZP_Player.AmmoBank(AmmoBankSet eAmmoSet, AmmoBankSetValue eAmmoSetValue, int &in iAmount)[api.zombiepanicsource.com]" crashes […]