We're rolling out an important quality of life patch today, focusing on an experimental fix for hitbox registration, minor client UI/UX tweaks and improvements, game crash fixes, and other bugfixes.ChangelogAngelscript Added hook "InoculatorUsed( CZP_Player@ pOwner, CZP_Player@ pTarget, int &in iType )[api.zombiepanicsource.com]".Characters Fixed Zombie lunge VO being playable underwater. Removed Half-Life 2's H.E.V. geiger counter.Entities Added […]
We're rolling out a quick hotfix that address few issues on v3.2.3 update. Server owners are required to update their servers. The following changes are:Characters Changed "random character" to really randomize the character selection instead of randomly choose once and keep the same character. Fixed infected Survivors not changing to their respective infected model after […]
Hey everyone! We're shipping a very important patch today focusing on game performance & stability, significant adjustments to shotguns, Zombie lives and other minor fixes. This update includes minor code optimizations in an attempt to fix the micro-lag spikes over the past versions. Server owners are required to update their servers to receive the latest […]
We're rolling out another small patch today that address few issues with the v3.2 update. Server owners are required to update their servers to receive the latest changes.ChangelogAdmin system Fixed some missing cases when it comes to banning clients.Angelscript Added "Menu.SetBack(bool state)[api.zombiepanicsource.com]" and "Menu.SetNext(bool state)[api.zombiepanicsource.com]" methods. Fixed "CZP_Player.AmmoBank(AmmoBankSet eAmmoSet, AmmoBankSetValue eAmmoSetValue, int &in iAmount)[api.zombiepanicsource.com]" crashes […]
We've shipped an important update that fix a few issues with the v3.2 patch. Server owners are required to update their servers to receive the latest changes.ChangelogFixed "OnMenuExecuted" Angelscript hook not working.Fixed regression with SourceMod menus.Potential fix for any Zombie Vision related client crashes.Potential fix for the server lag problem at high player count.Updated Contributors […]
We've released a hotfix for v3.2 to attempt to fix an issue causing the server tickrate to drop and lag.This update reverted the "simulate physics at server's tick rate" fix.Please let us know about any other issues you experience!
NOTE: We're aware of an issue that seems to be causing the server tickrate to drop and lag when there's about 18 players on the server. We're very sorry for the inconvenience, and we are investigating what's causing the problem. We'll release hotfixes when we determine what the problem might be, but if necessary we […]
The long overdue v3.2 will be released this Friday (February 18th)! So be prepared to get your servers updated and have some fun! This update focuses mostly on fixing bugs and other issues, as well as improving or adding onto already existing features and content. A full changelog will be posted upon release of v3.2, […]