Forums › Game Forums › No More Room In Hell › nms_factory
- This topic has 8 replies, 5 voices, and was last updated 13 years, 2 months ago by
CPT QuaG.
-
AuthorPosts
-
November 26, 2012 at 1:15 pm #30308
Dan22 Moderator
- Offline
@dan22No Achievements Yet!
This map was a test map I made to test different lighting effects and fog. Its been sitting in my folder for a while and I wanted to make use of it. The map is set in an abandoned factory which has zombies crawling all over the place! This is meant to be a fast action pact CQB map where you only have on chance of survival. Zombies come from multiple areas. Grab what you can and hope you can survive. The map is quite hard to finish but I know you will get an edge with choppers coming in every round to ensure your suvival! No cover. No where to hide. Its fight or die.
Pictures:
http://steamcommunity.com/sharedfiles/filedetails/?id=110282666
http://steamcommunity.com/sharedfiles/filedetails/?id=110282706
Features:
- Supply drop every round to give you an edge on the zombies!
- Zombie entry corridors
- A working sun (Not sure if its been uin any other maps but I think this is the first
- MMNB Logo
- New weapons from 1.06 and extras
- Dynamic fog
- Volumetric Lighting
- Locked room, Code is “5574”
- Destroyed apocalypse factory
November 26, 2012 at 1:33 pm #30309
DrLeonSiskModerator
- Offline
@drleonsiskNo Achievements Yet!
I think my laptop can feel the lag already. X3 Can’t wait to try it out.
November 26, 2012 at 1:35 pm #30310
Dan22 Moderator
- Offline
@dan22No Achievements Yet!
Do not worry The map is not as laggy as you think. The volumetric lighting is a fake one used in hl2 maps ect. If you can run hl2 maps with no lag you can run this!
November 26, 2012 at 1:43 pm #30311XxShadowManxX28
Participant
- Offline
@xxshadowmanxx28No Achievements Yet!
ok looks nice
November 26, 2012 at 10:20 pm #30312
CPT QuaGKeymaster
- Offline




@cpt-quagThis is great Dan. For some reason I thought this was done and ready. Keep up the great work!!!
November 27, 2012 at 10:26 am #30313
Dan22 Moderator
- Offline
@dan22No Achievements Yet!
November 27, 2012 at 10:46 am #30314
CPT QuaGKeymaster
- Offline




@cpt-quagThe map is now loaded on both servers and ready to play!
November 27, 2012 at 11:26 am #30315
HolmarParticipant
- Offline

@holmarCan’t wait to try it out
November 27, 2012 at 12:35 pm #30316
CPT QuaGKeymaster
- Offline




@cpt-quagWhat a great map. It is small and forces you to work together as a team. As I mentioned during gameplay, the exposed wire on the ceiling probably can go. I would also like to see the ability to be able to barricade. Understand this would be difficult with the wide open hallways. . . overall great job!
-
AuthorPosts
- You must be logged in to reply to this topic.