Forums › Main › General Discussion › NMRIH 1.07.9 Patch is Out
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March 8, 2014 at 9:30 am #31277DrLeonSiskModerator
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@drleonsiskNo Achievements Yet!
Extra Note: If your sound is glitchy, please head to your SteamApps/common/nmrih/nmrih folder and delete the following files:
modelsounds.cachenmrih.vpk.sound.cachesound.cache (this one’s located at common/nmrih/nmrih/sound)
Extra Extra Note: Steam will automatically install this update, FYI.
Hi,
1.07.9 is finally out. It introduces a new weapon, a new survival map, a new objective map, and a few dozen fixes. Also, you can now quickly find servers you can start playing right away in. Click “Add common tags…” on the bottom right of the server browser and select “Spawning:Active” to only list servers where there are at least 25 seconds left for spawning.
General:
Levels will now follow the zombie caps set in the overlord_zombie_helper map entity
Zombies will no longer walk to func_safe_zones which have the InputDeactivate flag enabled
Zombies should now all properly freeze in place when the Extraction Cutscene starts
Zombies will now longer spawn in the middle of the Extraction Cutscene
Fixed a crash that involved infection and constant map changing/round resetting
Fixed a bug that caused players to get stuck using Health crates
Tracked zombies have been redefined as zombies who have a specific spawn brush
Wave and func_zombie_spawn.input_zombie_spawn mapper created zombies will now count against the map-based zombie cap.
Disabled the tactical reload functionality for the Mac 10
Added func_nav_blocker entity
Added fa_jae700
Added nmo_junction
Added nms_campblood
Added new achievements for the two new maps
Added new tags in Server Browser to make searching easier
Disabled auto weapon switch on pickup
Fixed a bunch of small things related to crashes and memory corruption
Updated version number to 1.07.9
Made ssba more of a jerkwad
Sound:
Fixed sound errors with certain Voice Sets
Hooked in new ambient/tension/evac music files to Dynamic Music System
Added the ability to taunt zombies and other players
Art:
Updated the Winchester 1892 ironsight fire animation to be ‘less flashy’
Added the JAE700 Sniper Rifle
Added various new textures and props for junction/campblood and future maps
Converted older prop models to prop_static
Removed outdated props with missing textures
Made additional visual tweaks to the zombie player models
Maps:
Recompiled the following maps to properly use the now functioning zombie cap values set in overlord_zombie_helper: nmo_broadway, nmo_chinatown, nmo_cabin, nms_flooded, nms_northway, nms_silence, nms_isolated, nms_ransack
Made minor adjustments in the garage area in nmo_chinatown
Added a new Objective level, Junction.
Added a new Survival level, Campblood.
nms_flooded
Blocked/closed upstairs windows (removed unused hint/skip)
Added tonemap controller to the level (adjusted hdr)
Improvements to some lighting.
Redid the bridge connecting the two houses
Removed Zone B, made the two houses fall under Zone A
Added some lighting.
Added new smoke particles to fire barrels.
Improved some displacements.
Some texture improvements.
Improved functionality to supply drop air_node nav.
Fixed broken outputs wave controller
Changed max zombie count to 70
Changed supply drop from every 5 rounds to every 3 rounds.
Other small improvements.
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