nms_factory

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  • #30308
    Dan22 
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      This map was a test map I made to test different lighting effects and fog. Its been sitting in my folder for a while and I wanted to make use of it. The map is set in an abandoned factory which has zombies crawling all over the place! This is meant to be a fast action pact CQB map where you only have on chance of survival. Zombies come from multiple areas. Grab what you can and hope you can survive. The map is quite hard to finish but I know you will get an edge with choppers coming in every round to ensure your suvival! No cover. No where to hide. Its fight or die.

      Pictures:

      http://steamcommunity.com/sharedfiles/filedetails/?id=110282666

      http://steamcommunity.com/sharedfiles/filedetails/?id=110282706

      Features:

      • Supply drop every round to give you an edge on the zombies!
      • Zombie entry corridors
      • A working sun (Not sure if its been uin any other maps but I think this is the first
      • MMNB Logo
      • New weapons from 1.06 and extras
      • Dynamic fog
      • Volumetric Lighting
      • Locked room, Code is “5574”
      • Destroyed apocalypse factory

       

      #30309
      DrLeonSisk
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        I think my laptop can feel the lag already. X3 Can’t wait to try it out.

        #30310
        Dan22 
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          Do not worry The map is not as laggy as you think. The volumetric lighting is a fake one used in hl2 maps ect. If you can run hl2 maps with no lag you can run this! :D

          #30311
          XxShadowManxX28 
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            • @xxshadowmanxx28

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            ok looks nice

            #30312
            CPT QuaG
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              This is great Dan.  For some reason I thought this was done and ready.  Keep up the great work!!!

              #30313
              Dan22 
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                Map is now released and ready to play!

                Download: http://gamebanana.com/nmrih/maps/170430

                 

                #30314
                CPT QuaG
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                  The map is now loaded on both servers and ready to play!

                  #30315
                  Holmar
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                    Can’t wait to try it out

                    #30316
                    CPT QuaG
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                      What a great map.  It is small and forces you to work together as a team.  As I mentioned during gameplay, the exposed wire on the ceiling probably can go.  I would also like to see the ability to be able to barricade.  Understand this would be difficult with the wide open hallways. . . overall great job!

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