Zombie Panic 2.3 Release Discussion

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  • #29729
    CPT QuaG
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      There are a number of issues with the latest release of ZPS version 2.3.  The primary issues that have zombiepanic.org discussion threads are as follows:

      SourceMod Issues (Server Crash)

      HUD Custom Crosshair Issues

      #29730
      Matt
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        I reeeeeeeeeeeeeeeaaaaaaaaaally dislike the update… I found a few loopholes / exploits (which I wont mention), as well as brand new ways of griefing (which I will also not mention). The Zombie Vision is better, but thats pretty much it. Everything else about the update severely lowers the enjoyment of the game…

        Quag, do you think MMNB has enough “pull / leverage” to convince them to make some changes??

         

        #29731
        Tabajara
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          Everything will be studied and tested guys to check all bugs/issues on this update. Hold on. ;)

          #29732
          CPT QuaG
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            It appears that other clans such as Soldiers of Malice (SoM) and others are experiencing issues.  For the loopholes that you have found, i highly recommend that you make them known in the ZPS forums.  I am sure with some of the big communities complaining about the latest update (and the fact that one of our own, Taba, is part of the testing team), I am pretty sure that these issues will get addressed pretty quickly.

            #29733
            Tabajara
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              The updated for me i think makes the gameplay better than last version (ZPS 2.2.1) .

              Added more little things on ammos/weapons, inventory changes, new HUD (I know some people didn’t liked, but everything will be revised ).

              My job now is to find more bugs/issues on this new update and report them to ZPS Team Programmers. And if some people is getting low fps in the new map (Corpsinton), tell me ok?

              Thank you.

              #29734
              Rivet
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                The only real problem I have found thus far is that crouch-jump as a zombie causes an unbelievably obnoxious flicker on the screen.  Not sure what to do about it.

                #29735
                Marrow 
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                  Still waiting on sprays in the server. The HUD is irritating, clunky, and takes up to much room for my tastes, but you get used to it. Not too huge or great of a update to be honest.

                  #29736
                  Zoeyz
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                    on about all of the maps i do have bursts of fps lag from time to time. the hud is a bit big. This isent realy a problem just my opinion but i think the new character looks a bit out of place ( the zombie form has a real loud/annoying attacking sound) and the graphics on her makes it look like she was supposed to be in another game. (like tf2. cartoonish graphics)

                    #29737
                    Rivet
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                      Since originally posting, I’ve found the weird crouch-jump flicker isn’t just on zombie, but also survivor.  Though the former appears to be more pronounced.  That and the map seems to be a factor on how distracting it is.  Really weird.

                      #29738
                      CPT QuaG
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                        The weird crouch jumping has been identified in the zombiepanic.org forums.  I would definately speak up on this.  I am not a fan of the flickering, but more importantly, I am not a fan of the fact that zombies can be in mid air crouching which makes the shot target that much smaller. 

                        Flicker as Zombie + Jumping? (Forum on zombiepanic.org)

                        #29739
                        Mr.Goose 
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                          Takes up the whole screen with hudspace.

                          #29740
                          Rivet
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                            Looks like the jump flicker thing was fixed. :D

                            #29741
                            Tabajara
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                              ^^

                              #29742
                              Zoeyz
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                                one glitch i think we have all seen is that if someone falls and dies or is killed by a prop it jsut sayis it was someone random on the server. Dosent matter howw close you are or if you damaged them last you can still be blamed for it

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