Thanks Chillin. I know everyone has been busy lately. I am going to get the map list refreshed and updated. I have a few ideas for some upcoming things for 2012 to make the server fun. I am open to all suggestions.
The server hasn’t gotten alot of traffic for atleast a week now. I used to play on the convict servers alot and one map that always attracted players was the original armory map (orange walls). I know mmnb already has a armory map, but the general community is less excited about that one.
Or maybe we could kidnap a modeler and map tf2 style hats. I personally dont like it but that is guaranteed to get players.
I remember in an older version of zombie panic there was a server that had zombie classes. Like one zombie was semi-transparent a short distance away from a survivor, and invisible at long ranges. The more common ones like the tank, fast, and the super rage zombie(rage was just a class i made up). Just food for thought
Thanks crack for the suggestions. While it will be hard to code zombie classes, we can play tank mode on admin abuse Tuesday or during a special event. Goose and I are working on some new ideas and will communicate them to the community when we have a plan.
How much control do the admins have over the game? Can you change stats and such?(like adding damage, speed…etc). If you can it would be great to experiment with zombie classes. Fast zombie with less health….etc
This can be done during Admin Abuse Tuesday. We can’t modify the game, however admins can change up the health and speed of zombies (ie Tank Mode for Whitey).