Key Takeaways
- Multiplayer mode gets two new maps: Haven, a KGB safehouse, and Signal Strike, revisiting the Numbers Station, along with a new LTM and the Vendetta Perk.
- Zombies mode features the Zombie Snacks LTM, the returning Frost Blast Field Upgrade, and Directed Mode for Shattered Veil, with various gameplay fixes and adjustments.
- Weapon updates include the new Ladra SMG and 7.62 Mini-Rocket Conversion, plus balance adjustments for assault rifles, SMGs, shotguns, LMGs, marksman rifles, and sniper rifles.
Activision has unleashed Call of Duty: Black Ops 6 update 1.72 on all platforms, and this is to usher in Season 3 Reloaded! There are new weapons , new maps and a massive list of gameplay-related changes, which include weapon balance adjustments.
Read on for the complete patch notes to see what’s new in multiplayer and zombies.
Call of Duty: Black Ops 6 Update 1.72 Info on New Content and Changes
Multiplayer:
- Two New Maps: Travel to an estate turned KGB safehouse in the mid-sized Haven, seeking out targets across the sprawling grounds and lavish interiors. In the new Signal Strike map, revisit the infamous Numbers Station as Operators battle above and below the water.
- Join Operations LTM: Test your endurance in a new multi-mode LTM complete with special breaks that introduce gameplay modifiers to every Operator in the field.
- New Perk: Seek out the enemy who eliminated you with the new Vendetta Perk, marking them out for elimination.
Zombies Overview:
- Zombie Snacks LTM: Reach a flow state in the new Zombies Snacks limited-time mode, replacing your Operator’s health with an energy meter and granting special abilities to those who get in the flow.
- Returning Field Upgrade: Freeze the undead in their tracks with the Frost Blast Field Upgrade, complete with researchable Major and Minor Augments that further empower the blizzard attack.
- Shattered Veil – Directed Mode: Directed Mode arrives for Shattered Veil, providing round cap limitations and extra guidance when tackling the Main Quest.
Across all Modes:
- Weapon Detail: Get info on the new Ladra SMG, combining a high fire rate with excellent range. For a more explosive approach, equip the 7.62 Mini-Rocket Conversion for the Goblin Mk 2.
- New Events: Unlock the Ladra and 7.62 Mini-Rocket Conversion in the High Art Event featuring Seth Rogen. Unlock the Vendetta Perk, Frost Blast Field Upgrade, and more in the Blaze of Glory and Call of Duty Endowment (C.O.D.E.) Got Your Six Events.
- New Store Offerings: Check out new Ultra, Reactive, and Mastercraft Skins across several new Bundles arriving in the mid-season Store, including the Call of Duty Endowment (C.O.D.E.) United Force: Tracer Pack which supports veterans in their search for high-quality jobs.
Multiplayer Weapon Balance Changes
ASSAULT RIFLES
Goblin Mk2
Goal: Improve 3-shot kill potential at Max Damage Range by rewarding precise shots.
Changes:
-
Neck Multiplier: Increased to 1.3x
-
Upper Torso Multiplier: Increased to 1.1x
-
Upper Arm Multiplier: Increased to 1.1x
Kilo 141
Goal: Slightly reduce Max Damage Range, especially affecting headshot effectiveness.
Changes:
CR-56 AMAX
Goal: Make it harder to get faster TTK with headshots in the Medium Damage Range.
Changes:
SMGs
C9 (with 10mm Auto 30-Round Mags)
Goal: Make it a more viable mid-range SMG by improving damage and recoil handling.
Changes:
🟢 Damage Range Improvements:
-
Max Damage Range:
Increased from 0–16m → 0–18.5m -
Medium Damage Range 1:
Damage increased from 23 → 24
Range increased from 16.1–26.7m → 18.6–29.2m -
Medium Damage Range 2:
Range increased from 26.8–38.1m → 29.3–40.6m -
Minimum Damage Range:
Now begins at >40.6m instead of >38.1m
🔻 Recoil Adjustment:
Saug
Goal: Standardize weapon swap times with other SMGs.
Changes:
Shotguns
ASG-89
Goal: Fix unintended nerf to Rapid Fire attachment from earlier Season 03 changes.
Change:
-
Rapid Fire Attachment:
LMGs
PU-21
Pre-Fire Delay: 20ms (no change)
Attachment Changes:
XMG
Pre-Fire Delay: 33ms (no change)
Attachment Changes:
Marksman Rifles
Swat 5.56 (Grau Conversion)
Goal: Tone down TTK dominance in Max Damage Range while retaining skill reward.
Changes:
-
Max Damage:
Reduced from 28 → 24 (0–30.5m range) -
Medium & Minimum Damage:
No change (22 and 18 respectively) -
Effect on TTK:
Slower base TTK at close range unless one headshot is landed, which restores the old fast TTK.
Tsarkov 7.62
Goal: Restore Rapid Fire effectiveness after an unintended nerf.
Change:
TR2
Goal: Final polish after earlier buffs to help it compete more consistently.
Change:
Sniper Rifles
HDR
Goal: Improve consistency and address feedback about weak performance in Multiplayer, while preserving the weapon’s classic feel and balancing its one-shot potential.
Damage Profile Adjustments:
Damage Range | Pre-Patch | Post-Patch |
---|---|---|
Maximum | 102 (0–101.6m) | 104 (0–88.9m) ⇧ ⇩ |
Medium (NEW) | — | 102 (89–127m) ➕ |
Minimum | 99 (>101.6m) | 95 (>127m) ⇩ ⇧ |
-
Max Damage Increased slightly: 102 → 104
-
Max Range Shortened: 101.6m → 88.9m
-
New Medium Range: 102 damage from 89–127m
-
Min Damage Reduced: 99 → 95, starts at >127m
Other Key Change:
Special: Nail Gun
Adjustment:
Melee Adjustment: Kali Sticks
Adjustment Summary:
-
Issue:
The Kali Sticks had a very slow Drop Time compared to other melee weapons, causing delays when switching weapons mid-combat. -
Fix:
Drop Time reduced from 0.83 seconds → 0.25 seconds
Multiplayer General Fixes and Adjustments
Maps
- Dealership: Addressed an issue where a box truck door in the Backlot spawn was inadvertently closed.
Modes
- Addressed an issue where all players would not receive score for capturing a Headquarters.
- Addressed an issue where only the first player on a zone would be properly rewarded Score and segment stats in Control.
Perks and Wildcards
- Addressed an issue where a Scorestreak Weapon would be stowed after performing a melee when paired with the Close Shave Perk.
- Addressed an issue where the Assault Pack would not replenish Launcher ammunition when paired with the Flyswatter Wildcard.
Equipment
- Addressed some cases where explosive damage could be dealt through surfaces.
Scorestreaks
- Reduced score earned from Chopper Gunner Eliminations from 50 to 25.
Ranks + Prestige
- Addressed an issue that was causing the Prestige 10 icon to display for players who had just reached Prestige Master.
- Prestige Master levels now display in orange in the KillCam, Best Play, and Scoreboard.
Camos
- A counter displaying Gold Camo progress toward Diamond has been added to the Camo Hub for each Weapon Class. Once Diamond has been achieved for the displayed Weapon Class, the counter then switches to display the number of Diamond camos earned for that Weapon Class.
Mastery Badges
- Mastery Badges can now be tracked via the Challenge Tracking system, and will display in the Lobby Challenge Panel and via the In-Game Menu Challenge Panel.
- Up to 10 Mastery Badges can be tracked. If players have less than 10 Badges tracked the tracker will automatically display Mastery Badges that are near completion to assist.
- Access the “Tracked & Near Complete” list for Mastery Badges from the Lobby Challenge Panel.
Challenges and Medals
- Addressed an issue where players could earn the Wall Bang Medal when killing a teammate in modes where friendly fire is enabled.
- Addressed an issue where the Bomb Squad Medal was not properly awarded for destroying both bombsites in Demolition.
UI
- Party Size Warnings
- Added a warning icon and information for party sizes that are incompatible with a playlist.
Ranked Play
- Rejoin
- Players will be able to rejoin Black Ops 6 Ranked Play matches if they disconnect after the match has started. Players will have five minutes to Rejoin, and teammates will receive a reduced SR Loss if a matchmade teammate rejoins but they lose the match.
- Ranked Play Combat Record added, which tracks stats and match history from BO6 Ranked Play matches only – including SR history of your most recent 10 matches.
- Addressed an issue where players could unintentionally “Live Ping” enemies in Ranked Play.
Stability
- Addressed various stability issues.
Zombies Fixes and Adjustments
Maps
- Shattered Veil
- General
- Increased rewards from the “Fog Rolling In” Easter Egg.
- Fixed visual glitches caused by the “Fog Rolling In” Easter Egg.
- Addressed an issue that prevented players from taking damage from the Microwave Trap.
- Updated the UI on the Teleporter Prompt to match other Teleporters.
- Addressed an issue where an audio log in Shem’s Henge could only be interacted with from one side.
- Addressed a visual issue with a tree in the Motor Court.
- Addressed an issue with some floating jerrycans in the Distillery.
- Addressed an issue that prevented some Xbox platforms from being able to see the Der Wunderfizz machine on the Tac-Map and Minimap.
- Main Quest
- Addressed an issue where The Essence Bomb could return to the Key Item list when loading a save after placing it.
- Addressed an issue where the player would need to pick up the Sconce again after loading a save.
- Addressed an issue where the energy siphon progress UI for the Explosive Canister in the Main Quest could re-appear after loading a save where it was already completed.
- Weapons
- Addressed an issue where a Ray Gun could not be used to start the 3rd encounter in the Wunderwaffe DG-2 Easter Egg.
- Addressed an issue where the crosshairs for the Wunderwaffe DG-2 were not present when aiming down sights in 3rd person.
- Addressed an issue where Invulnerability Sigils from the Ray Gun Mark II-P could float above the ground in some areas.
- Enemies
- Addressed an issue where loading a save would restore armor on damaged Elder Disciples.
- Addressed an issue where certain zombies charmed by Brain Rot would move slower than intended.
- Addressed an issue that could prevent Doppleghasts from tracking the player.
- Addressed an issue where an Abomination could spawn before the round started when loading a save.
- Final Encounter
- Addressed an issue where Energy Mine with the Turret Augment would shoot at Richtofen.
- Addressed an issue where the boss could move the player around while downed.
- Addressed an issue that prevented damage and damage values from appearing when using melee to attack the boss’s legs.
- Addressed an issue where some visual particle effects would remain after skipping the cutscene.
- Addressed an issue where critical damage from a Chopper Gunner was lower than non-critical damage against the boss.
- General
- Terminus
- Addressed an issue where the Void Cannon trap could teleport a player while using a Mutant Ejection.
- Addressed an issue where the secondary fire for the Beamsmasher could be used infinitely under certain conditions.
- Liberty Falls
- Addressed an issue that allowed the Thrustodyne M23 to be used infinitely under certain conditions.
- Citadelle des Morts
- Directed Mode
- Addressed an issue where the guide would not highlight the first crystal in the light puzzle in the Dining Hall.
- Directed Mode
- The Tomb
- Addressed some locations that would be considered out of bounds when placing equipment.
- Addressed an issue that could restart the Parasite Trial when transitioning to a Special Round.
Weapons
- Added the base version of the Ray Gun Mark II to the Mystery Box weapon pool.
- Addressed an issue where loading a save would re-enable Pack-a-Punch camos if they were toggled off.
- Addressed an issue where removing attachments from a Weapon Blueprint that is set as a Zombie Build would not remove the attachments in-game.
- Pack-A-Punch Adjustments
We’re happy with where the Marine SP sits in class with total damage. Comparing the weapon to other weapons in its class, however, it’s clear how sluggish this weapon could feel due to its rechamber and segmented reload characteristics. These changes make the Pack-a-Punched version even more satisfying to use, starting in Season 03 Reloaded. We’ve also made PaP adjustments to the Maelstrom and Goblin Mk2 to make them hit harder and rip through more zombies at once.
- Marine SP (Pack-a-Punched version only)
- Increasing Ammo Add from 2 to 4.
- With certain barrels, reloading can be now done in one gesture.
- Increasing rechamber speed by 25%.
- Maelstrom (Pack-a-Punched version only)
- Increased penetration damage by 50%.
- Increased Damage Range by 50%.
- Increased Headshot Multiplier by 25%.
- Goblin Mk2 (Pack-a-Punched version only)
- Increased penetration damage by 60%.
- Increased PAP 1 Damage by 50%.
- Increased PAP 2 Damage by 50%.
- Increased PAP 3 Damage by 100%.
Perks
- General
- Addressed an issue that allowed players to duplicate perks.
- Double Tap
- Double Jeopardy Augment
- Prevented Double Jeopardy from activating from Wonder Weapons and melee hits as it is only supposed to activate from normal shots.
- Double Jeopardy Augment
Equipment
- Stim Shot
- Removed the text “Recharges on a cooldown.” from the description.
Field Upgrades
- Tesla Storm
- Addressed an issue where the Lithium Charged Augment would cause Players without the Augment to have their Tesla Storm display as if the augment was applied.
Support
- Death Machine
- Addressed an issue where loading a save would not retain the correct amount of ammo in a Death machine.
- Mangler Cannon
- Addressed an issue where swapping out a Mangler Cannon awarded from the Support Group GobbleGum for a different Scorestreak and picking it back up would reduce the ammo to 1.
- LDBR
- Addressed an issue that displayed the warning “Air space is too crowded.” when the scorestreak was usable.
- Mutant Injection
- Fixed an invulnerability exploit when using Mutant Injection and Aether Shroud simultaneously.
GobbleGums
- Reduced GobbleGum machine cooldown from 5 minutes to 10 seconds.
- Sped up the GobbleGum machine activation sequence so you can retrieve your GobbleGum within 2 seconds.
- Addressed an issue that would prevent the Time Out GobbleGum from skipping a round if used at the start of a new round.
- Addressed an issue that could prevent the Crate Power GobbleGum from applying when also activating a Wonderbar GobbleGum.
- Addressed an issue that could prevent the Crate Power GobbleGum from functioning properly.
Loot
- Addressed an issue where a Self-Revive Kit could not be equipped directly from a S.A.M. Trial Reward Crate.
UI
- Addressed an issue where the “Track Next Camo” and “Untrack Next Camo” button would not be immediately present when viewing the Tracked & Near Complete tab.
- Addressed an issue that could prevent equipped Ammo Mods from displaying when loading a save.
- Addressed an issue that could prevent the Exfil Timer from appearing.
- Addressed some visual issues that occurred in Loadouts when Prestiging in Zombies.
Graphics
- Addressed an issue where reloading the Game Over CR-56 AMAX Weapon Blueprint while in Aether Shroud could case a second floating weapon to appear.
- Addressed an issue where using the Enduring Radiance Augment for the Healing Aura Field Upgrade would result in blown-out effects.
- Addressed an issue where the chandelier in the Shattered Veil Grand Foyer was not present on PS4.
Audio
- Shattered Veil
- Addressed an issue where a line from Carver would not play during the Wonder Weapon Quest.
- Addressed an issue that prevented the Zipline sound effect from playing when using the Zipline in 3rd Person.
- Addressed an issue that prevented Operator callouts when pinging the teleporter.
Stability
- Addressed various stability issues.
That’s one massive patch! Expect a follow-up patch or two to make its way out as is the case with most major patches for the game.